FILE:
A file is a collection of data stored in a disk with a
specific name and a directory path. When a file is opened for reading or
writing, it becomes a stream.
The stream is basically the sequence of bytes passing through the
communication path. There are two main streams: the input stream and the output stream.
The input stream is used for reading data from file (read
operation) and the output stream is used for writing into the file (write
operation).
C# I/O Classes:
The System.IO namespace has various class that
are used for performing various operation with files, like creating and
deleting files, reading from or writing to a file, closing a file etc.
The following table shows some commonly used
non-abstract classes in the System.IO namespace:
I/O Class 
 | 
  
Description 
 | 
 
BinaryReader 
 | 
  
Reads primitive data
  from a binary stream. 
 | 
 
BinaryWriter 
 | 
  
Writes primitive data
  in binary format. 
 | 
 
BufferedStream 
 | 
  
A temporary storage
  for a stream of bytes. 
 | 
 
Directory 
 | 
  
Helps in manipulating
  a directory structure. 
 | 
 
DirectoryInfo 
 | 
  
Used for performing
  operations on directories. 
 | 
 
DriveInfo 
 | 
  
Provides information
  for the drives. 
 | 
 
File 
 | 
  
Helps in manipulating
  files. 
 | 
 
FileInfo 
 | 
  
Used for performing
  operations on files. 
 | 
 
FileStream 
 | 
  
Used to read from and
  write to any location in a file. 
 | 
 
MemoryStream 
 | 
  
Used for random access
  to streamed data stored in memory. 
 | 
 
Path 
 | 
  
Performs operations on
  path information. 
 | 
 
StreamReader 
 | 
  
Used for reading
  characters from a byte stream. 
 | 
 
StreamWriter 
 | 
  
Is used for writing
  characters to a stream. 
 | 
 
StringReader 
 | 
  
Is used for reading
  from a string buffer. 
 | 
 
StringWriter 
 | 
  
Is used for writing
  into a string buffer. 
 | 
 
The FileStream Class
The FileStream class in the System.IO namespace helps in
reading from, writing to and closing files. This class derives from the
abstract class Stream.
You need to create a FileStream object to create a new
file or open an existing file. The syntax for creating a FileStream object is as follows:
Parameter 
 | 
  
Description 
 | 
 
FileMode 
 | 
  
The FileMode enumerator defines various methods for opening
  files. The members of the FileMode enumerator are: 
·        
  Append: It opens an existing
  file and puts cursor at the end of file, or creates the file, if the file
  does not exist. 
·        
  Create: It creates a new
  file. 
·        
  CreateNew: It specifies to the operating system, that it should create a
  new file. 
·        
  Open: It opens an existing
  file. 
·        
  OpenOrCreate: It specifies to the operating system that it should open a
  file if it exists, otherwise it should create a new file. 
·        
  Truncate: It opens an existing file and truncates its size to zero
  bytes. 
 | 
 
FileAccess 
 | 
  
FileAccess enumerators have members: Read, ReadWrite and Write. 
 | 
 
FileShare 
 | 
  
FileShare enumerators have the following members: 
·        
  Inheritable: It allows a file handle to pass inheritance to the child
  processes 
·        
  None: It declines sharing
  of the current file 
·        
  Read: It allows opening
  the file for reading 
·        
  ReadWrite: It allows opening the file for reading and writing 
·        
  Write: It allows opening
  the file for writing 
 | 
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Practice
{
    class Program
    {
        static void Main(string[] args)
        {
              FileStreams fs = new FileStreams();
            fs.ReadWriteFile();
        }
    }
} 
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Practice
{
    class FileStreams
    {
        public void ReadWriteFile()
        {
            try
            {
                FileStream fs = new FileStream("D:\\test.dat", FileMode.OpenOrCreate, FileAccess.ReadWrite);
                for (int i = 0; i <= 20; i++)
                {
                    fs.WriteByte((byte)i);
                }
                fs.Position = 0;
                for (int i = 0; i <= 20; i++)
                {
                    Console.WriteLine(fs.ReadByte()
+ " ");
                }
                fs.Close();
                Console.ReadLine();
            }
            catch (FileNotFoundException f)
            {
                throw f;
            }
            catch (Exception ex)
            {
                throw ex;
            }
            finally
            {
           
}
        }
    }
}
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